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Stamps in Prey. We met somewhere…

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When the world was still very young, and Steam and Kickstarter did not exist, literally any idea became a real discovery. Now, many years later, to create much more difficult. No matter how you torment your brain and even a whole scenario department Prey , led by Chris Abellon, to come up with something completely new and unprecedented is extremely rare.

We will talk about the obsessive stamps of science fiction, which the creators of Prey could not avoid. Fortunately, in the age of postmodernism, almost any repeat can be called ironic. But whether the restart of the old series managed to use cliches for yourself – read in this article.

Attention : ruthless spoilers are waiting for you, so twist the mouse wheel at your own risk!

Cosmos will soon be our

Let's start with the game background. In the 1950s, people were faced with aliens. But not all of humanity, but only a part related to Soviet cosmonautics. A few years later, the USSR turned to the United States for help, and together they built an orbital station – a “cell” for aliens. Later, the relations of the two powers were complicated, and the studies were frozen until the XXI century. Then the station was bought by the Transstar Corporation, which cooked well on neuromodes – the fruits of experiments on the iWild Casino sister sites aliens.

And then the problems began ..

The story of how “America is in a hurry to help,” clearly tried to disguise the plot roots growing from the cult biographies of another scientist who got a similar tool. It is in Half-Life All abomination poured into our world from a broom, formed as a result of an unsuccessful experiment.

It was still failed to hide the origins of inspiration: two silent heroes are painfully similar. And not only they: here crazy scientists put experiments in public for the sake of profit and carefully hide the side effects of their technologies. We put a PREY tick for the evil greedy corporation "Transtar".

But it is time for us to move on, Morgan Yu is already waking up in his apartment, although in fact she is not at all his (her) and not even an apartment at all ..

Truman Berbank half a life went to clarify the truth. Morgan Yu will manage for half an hour.

Rise and Shine, Dr. Yu!

The first stages of the life of the protagonist Prey are very eclectic. Direct quotes from Half-Life replaced by borrowings from " Alien ", And classic" Groundhog Day "Suddenly transformed into" Show Truman ". The intrigue barely began to form instantly so that the foggy “owls are not shocked on its fragments not what it seems”.

In addition, the hero does not remember anything, yesterday’s ally and generally brother miraculously transformed almost into the main villain, and their own memories are divided in half and give out conflicting advice on behalf of mysterious artificial intelligence – “December” and “January”.

To whom to believe if you do not remember anything? This question will be tormented more than once by Morgan (a) yu.

Amnesia of the protagonist, of course, we also saw somewhere. Between the main character of the film " Remember "And the fish of Dory is a galaxy of heroes of series, militants and role -playing games, starting with Planescape: Torment And ending the first " Witcher ".

But other surroundings sends us straight to Philip's estate to. Dika. His " Full calculation »The basis of the beautiful action movie John Wu" Hour of reckoning ", And a simple story" We will remember everything "Turned into a cult film" Remember everything ". And if you take into account all the related circumstances, it is just right to recall the thriller " Trance ", Where the line between reality and suggestion is constantly blurring.

In the Tre thrill, the hero is difficult to separate his own memories from suggested ideas.

In addition to the already mentioned film "Show Truman", an artificially built world surrounds another hero Dick in the story " The connection of times has broken up ". But the roots of the fact that after an injection in the eye, Dr. Yu begins to juggle with roar and turn into chairs, it is worth looking not even in science fiction, but in mythology. Where the gods generously endowed their illegal offspring and simply attracted the attention of the heroes of the “cheat” weapons and inhuman abilities.

Our hero, of course, must save the world or at least himself. And, of course, alone. And of course, mysterious visions from the past visit him, where he must be a solution to what is happening. But they remain slurred until the last minutes of the game.

The process of installing neuromodes is simple. But deleting … Ask Arnold.

I was bitten by the mousse

Philip Kinred Dick was not a very strong writer, but his works are full of ideas, which are enough for a couple more generations of scriptwriters. Take at least a story " Colony ", Where his microscope attacks Major Lawrence Hall and tries to strangle the eyepieces. Nothing reminds?

It would be possible to take a phrase for the slogan Prey " I see: a person sits on a chair and a chair bites his leg ", If this was not the name of the story of Ellison Harlan and Robert Sheckley. And you remember how Rita Gate Generally became famous for Emily Blunt? Absolutely true, she alone destroyed a hundred facial expressions! Terrible aliens from the film " The line of the future "They even look like they were blinded from weaver, telepaths and technopaths Prey.

This is a facial expressive. But not in PREY, but in the "facet of the future".

Aliens who captured Talos-1, are tailored from all the ideas about the terrible aliens, because of which we were afraid to fall asleep at six years old, and their close kinship with the heads and “strangers” are not exhausted. The tradition of depicting evil in the form of black fibers is old as cinema itself. And although Arkane tried to put their diversity into a harmonious system, the typhones do not have truly unique features. Alien creature from " Something »Excellently copied people, and it was really creepy: who is in front of you, friend or enemy? And the facial expressions turn only into objects, and therefore they only scare only the first half an hour. Then a tense, but funny game of hide and seek.

Hadcrabs – it seems the closest relatives of facial expressions. Unless they can disguise themselves under furniture.

The roots of some stamps go so deeply that the tops of the tops look like a controversial scenario solution. Why did the facial expressions fly to the station and where? For which they attack people? And why a dangerous alien race according to a long tradition uses so ineffective methods of invasion?

Yes, it just happened since Herbert Wells: having flew billions of worlds and planets, aliens always cling to the ground and whisper, rubbing the claws: “Oh, here is our main goal!". Compare how aliens behave in hundreds of films: "" independence Day "," Mars attacks! "," Monstro "With a sequel," Pacific Rim ". The plot canvas in them is almost identical: the enemies superior to force and numbers are invading the ground, but a handful of people stops the aliens with cunning and self -sacrifice.

An attempt to create an alien life completely comprehended by human logic was undertaken, for example, a lemma in the novel " Solaris ". And remained almost the only one: enough from you and the “huge” variety of races from Mass Effect: Andromeda. And most importantly, the stamp adopted by the confrontation of the deadly threat crushes all logical explanations for itself. After all, everything is clear not so scary!

The battle of the plot and gameplay

In the end, no science fiction has yet been complete without plot compromises. A slight mockery of realism is also a kind of inevitable stamp that helps create an atmosphere of another and alien, complete (pseudo) scientific miracles of the world.

So the Talos-1 space station, in accordance with this rule, is huge and luxurious. Here, every modest corporation employee receives a separate comfortable cabin, and the boss settles in a natural "luxury". Here we see panoramic windows with an area of ​​the Wembley stadium, huge halls decorated as a hotel from Sokalevskaya Sinking Island or a more familiar city from BIOSHOCK. But if in the era of Sokal the architectural style of Art Deco in the game seemed innovation, then several parts Fallout And BIOSHOCK After the raid of retrofuturism managed to turn into a recognizable technique.

Where it appears a phantom, the wiring immediately begins to spark. Why over the past decades, specialists who are constantly dealing with typhphones have not created a safe energy supply option?

We will not calculate the cost of delivery by shutters to the orbit of the wine boxes and discuss the feasibility of building sculptural installations at the space station (the greedy corporation has the right to chic). We better pay attention to how gameplay mechanics inevitably change architecture and plot for themselves.

So that Morgan does not miss a minute during running around the station, Talos-1 is not provided with traffic jams and fuses, so the panels and distribution shields at every step sparkle cheerfully, smoke and melt! If pipes pass through the corridor, then at least one will be broken in several places. Some of the platforms and stairs are brought down, and the passages are littered with hefty boxes – the hero must go through the corridor where the next idea of ​​the scriptwriter awaits him.

How much water was required to fill this pool?

As prescribed by all " Strong nuts "," Strangers " And Deus Ex, On ventilation mines, you can always get exactly where necessary, and what is the difference, what a real ventilation system in space should look like? Installations for absorption of carbon and production of oxygen are only interested in "" Martian ", And the more dynamic a militant, the less details should be caught in the eye. So with water on Talos-1, everything is clear: it just comes from the cranes ..

The costume of the protagonist also could not do without sacrifice for glory gameplay. It protects against damage, automatically grows with hermoshlet, supplies oxygen, you can cram into its pockets, and it can automatically dissolve in case Morgan decides to pretend to be a mug. But at the same time, the batteries in his flashlight are enough for only a few minutes. Classic!

No one suffers from a lack of oxygen at a huge station. Apparently, it was Kennedy's survival in the 1960s that led to an incredible jump in space technology by the 2030s.

The mission is useless

In any action movie, so that someone alone can be a hero, the rest will have to remain victims. Personnel "Talos-1" in this regard behaves exemplary. A woman with chronic disease goes to the other end of the station, leaving the medicine in her office. Half of employees record passwords and codes on stickers and leaves in a prominent place. The deceased crew member is laid in the morgue right in the bathrobe and with the key from the cabin on the chest. All others do not forget to unfasten the pass before death and leave it next to their own corpse. And one of the survivors, of course, will not be for whom he gives himself!

In general, so that the player, thrown alone at a huge station, is not lazy to run into the far corner of the map for the tenth time, the secondary heroes of Prey do not change the traditions that lasts steadily since time since Half-Life.

All the premises of the station are littered with cardboard boxes. Where do they come from in such quantities, and why they are not disposed of?

Interaction with other people's computers is implemented pleasantly and logical: designers did without a bulky far -fetched interface and movie effects. But the hacking of these same computers occurs in old Hollywood traditions: with the help of a mini-game that is generally in no way related to programming. Although, perhaps, such encryptions are a feature of an alternative universe?

But the stamp "We have such devices" in the game is just great. Seeing a certain bulky apparatus called “Roster”, we will never determine for anything why he. And – a surprise! – It turns out that local scientists also do not know. And in general in Prey there is fundamentally there is no answer to this question. Scriptwriters giggle behind the scenar.

The most important secret will remain unsolved: why this thing?

An unexpected finale, the essence of which is more or less clarified only after the opening of the “correct” endings, sharply and very successfully changes the point of view on what is happening to the diametrically opposite. And thereby reminds of science fiction writers of the Golden Age, the whole essence of the story of the enclosed in the final unexpected phrase. Recall the stories of the same Shekley, Dika or Saimak. And, although the topic “everything was wrong” itself may well be attributed to literary cliches, clarification allows you to write off a number of inconsistencies and stamps on the experimental conditions.

In the end, all these stamps serve as a simple goal: to give us quickly getting used to unfamiliar conditions. After all, if absolutely everything were new, unknown and incomprehensible, how many Morganians would have reached the final?

Crazy cinema constructions from the flesh were replaced by minimalist clots of black energy. Perhaps someone will disappoint, but we are still not in Outlast We play ..

Under a picky look, Prey easily turns into a patchwork blanket from cliche. But do we think about this, taking our feet from the nightmares, trying to save a handful of survivors, looking for loopholes leading to new parts of the station, and mastering alien abilities?

From a set of stamps, both from LEGO cubes, you can build both something awkward and something wonderful. What happened to Prey? We believe that almost everything.

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